![]() |
![]() |
|
Тех-документация Статьи по редактированию, компиляции и настройки ява серверов Lineage 2 |
![]() |
Опции темы |
![]() |
#491 |
Эксперт
|
![]()
Неверная первая строка
![]() Возможно, Java у вас стоит. Однако, путь %JAVA_HOME%\bin не находится в путях поиска (%PATH%). Добавьте его туда. |
![]() ![]() ![]() |
![]() |
Сказали спасибо: |
![]() |
#492 |
Новичок
|
![]()
PROGRAMMATOR, Здраствуйте. Если не тяжело , подскажите. Я зделал сервер Lineage 2 сервер , и хочу поставить его на VPS хостинг , подскажите как это зделать. Я читал много мануалов , но так не один из них мне не подашёл. Мы уже выбрали с друзьями платный хостинг.
За рание спасибо. |
![]() ![]() |
![]() |
![]() |
#493 |
Пользователь
|
![]()
Подскажите как решить вот такую проблему:Все установил,все работает,но не дает зайти на сервер.
Код:
[Game Server Started ] Telnet server is currently disabled. Registered on login as Server 1 : Bartz The following IP adress is trying a flood action.Please Ban Him! ([IP: 127.0.0.1 ]) |
![]() |
![]() |
![]() |
#494 |
Пользователь
|
![]()
Есть в этой теме кто нибудь живой?=)))
|
![]() |
![]() |
![]() |
#495 |
Пользователь
|
![]()
Помогите с такой проблемой.
У меня работал сервак на моей домашней тачке, потом я его перенес на другой комп, который находиться в локальной сетке. Настроил его под инет , вроде все правильно, но я застрял на входе в игру, логине и пароле, с домашнего компа не могу зайти. И с других компов через инет тож не могу зайти. Вот : настройки логин серва (loginserver.prope) : Код HTML:
#============================================================# # Frozen Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfrozen.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 55.55.555.55 ( этот IP я посмотрел на сайте 2ip.ru ) # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 10.20.5.5 ( Этот IP серверного компа по локалке на котором стоит сервак ла2 ) # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = root # maximum number of simultaneous connecting to the database MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = True # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = false #------------------------------------------- # Additional login server logs settings - #------------------------------------------- Debug = False Assert = False Developer = False EnableAllExceptionsLog = false DebugPackets = false Код HTML:
# ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = 55.55.555.55 ( IP по нету с 2ip.ru ) # Configure your internal ip InternalHostname = 10.20.5.5 ( IP локального серва где стоит серв л2) # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2jdb # Login - Mysql's user Login = root # Password - Mysql's Password Password = root # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb=200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # DatapackRoot = D:\1\1\1\1\DataPack Помогите если можете. Спасибо ! Добавлено через 1 час 0 минут Поблему решил. Последний раз редактировалось kira1990; 28.11.2011 в 17:00. Причина: Добавлено сообщение |
![]() |
![]() |
![]() |
#496 |
Новичок
|
![]()
Вопрос может быть глупый.
ГС падает через n-ое количество времени Сервер debian Сборка http://zone-game.info/lineage/java-server/1093/ PHP код:
err:Свернуть ↑
Свернуть ↑Развернуть ↓
PHP код:
P.S. другие сборки идут нормально |
![]() |
![]() |
МайлсПрауэр |
Посмотреть профиль |
Найти ещё сообщения от МайлсПрауэр |
![]() |
#497 | |
Изгнанные
|
![]() Цитата:
|
|
![]() |
![]() |
![]() |
#498 | |
Супергерой
Регистрация: 09.11.2010
Адрес: Россия, г. Краснодар
Возраст: 30
Сообщений: 3,965
Отблагодарили 2,760 раз(а)
Рейтинг мнений:
239
|
![]() Цитата:
Could not find the main class: net.sf.l2j.gsregistering.GameServerRegister.Либа отсутствует или строка запуска - не верная. |
|
![]() ![]() ![]() |
![]() |
Сказали спасибо: |
![]() |
#499 |
Пользователь
|
![]() Код:
at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470976): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470975): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470974): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470989): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470988): java.lang.NullPointerException 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470992): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470986): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470983): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470982): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470981): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470980): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470995): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470994): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470993): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470991): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 16:26:23.281 AutoSpawnHandler: An error occurred while initializing spawn insta nce (Object ID = 268470990): java.lang.NullPointerException java.lang.NullPointerException at l2p.gameserver.model.L2Spawn.<init>(L2Spawn.java:95) at l2p.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpawnHandle r.java:405) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) первый раз запускаю серв с логин сервером вроде всё норм а вот с гейм какие то проблемы в игру не пускает на окне выбора сервера Последний раз редактировалось nosta; 26.03.2012 в 14:01. |
![]() |
![]() |
![]() |
#500 |
Герой
|
![]()
nosta, настоятельно рекомендую спрятать сие по кат...
И можно всё же лог с самого начала с описанием что за сборка, команда, версия, какие настройки трогались, сколько памяти на сервере, тип ОС, JVM какой разрядности. В общем хоть какое-то пояснение, а так не информативно совсем... |
![]() |
![]() |
![]() |
Здесь присутствуют: 2 (пользователей: 0 , гостей: 2) | |
Опции темы | |
|
|